Uncertainty Visualization Cues:
Item |
Cue |
2D Image Data |
Display as is,
Format: JPEG, GIF, ???
Control:
1) Zoom in/out
2) Select regions of interest
3) Panning (moving left-right, up-down)
4) Choose Level- quantify (city, building, office,
room)
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Items Discovered: Target Identity -type
- human-adult, child, man/woman
- animal- type(dog, cat, horse,....)
|
Icon/Glyph:
2 types of uncertainty:
1) human adult prob X, child prob Y
2) human prob X, animal prob Y
Handle Uncertainty:
1) represent each glyph
a) color:
- black - certain, grey - uncertain, white-very
uncertain.
- green-certain....red-uncertain.
- dark green-certain.....lighter green-less certain
b) transparency
- opaque-cetain, transparent-uncetain
c) focus
- in-focus - certain, blurry- uncertain
2) type uncertainty...animal and person
a) blinking - back and forth between the X number
of possibilities...have the time the more probable
item be longer
b) lay next to each other
c) merge icons into one icon as function of probability
|
Items Discovered: Target Identity
-name, age |
1) Pop-up Text box when click on
icon
2) Pop-up label when hover over icon
Handle Uncertainty
1) Type percent probability certain
2) Show certainty as a bar
|
Items Discovered: Target Location |
1) Postion target at found location
Handle Uncertainty
1) Sphere (2D-circle) surrounding
object (fadded at edges)
2) Animation- move
3) Transparency
|
Items Discovered: Target Health |
Classification
1) Severity: Range from 0 to 10 (10- critical,
0-okay)
2) Type: Text information (heart condition,
bleeding)
Handle Uncertainty
1) Severity:
- blinking - blink for more servere
- color - red: severe, green:
okay (red to light red)
- pop-up text/ health bar
- face of icon- smile/frown
2) Type
- text box - icons for heart condition,
bleeding, (medical icons?)
|
Items Discovered: Target Proximity
to Danger |
Classification
1) Reachability
2) Obstacles
3) Danger Level
Handle Uncertainty
1) Reachability - ????
2) Obstacles - icons and use same cue as for target
identity (transparency, focus)
3) Danger Level:
a) color - red (danger)...green
(okay)
b) text box- bar
c) blinking
NOTE IDEA: use same exact
visual cue as Health ( fusing info.....take maximum
value of 2 uncertainty)...might have a text area where
can see what the problem is...health or danger.
|
Areas Searched & Currently
Searching |
Classification - not sure???
1) Grid - split image into grids (issue resolution)
2) Bounding Box (w, h, center location)
3) Sphere/Circle (center, radius)
Handle Uncertainty
- Show grid, click on it to see if has been searched
- Color grid/box with light transparent color - blue searched, no color - not
searched
- Black out areas searched
- Uncertainty: fuzzy edges, fadding
edges
|
Areas Currently Searching
|
Classification
1) Grid - split image into grids (issue resolution)
2) Bounding Box (w, h, center location)
3) Sphere/Circle (center, radius)
Handle Uncertainty
- Show grid, click on it to see if is currently being
searched
- Color grid/box with light transparent
color - green being searched, no color - not searched
- Grey out areas being searched
- Uncertainty: fuzzy edges, fadding edges
|
Equipment / Material |
Classification
1) Identity of Equipment/Material
- e.g. medical/first aid equipment, hazardous material,
power lines, etc.
- icon -
- same one for all equipment
and then click on or mouse over to see what it
is
- break into sub-classifications
and have icon for each. Medical Icon, Hazardous
Material, Water, Power
2) Location of Equipment/Material
3) Status of Equipment/Material
Handle Uncertainty (should it be the save as
Target Identity above??)
a) color:
- black - certain, grey - uncertain, white-very
uncertain.
- green-certain....red-uncertain.
- dark green-certain.....lighter green-less certain
b) transparency
- opaque-cetain, transparent-uncetain
c) focus
- in-focus - certain, blurry- uncertain
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Interface to enter in Above.
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