Control Interface

Here we discuss how we might control each item's visual cue

Uncertainty Visualization Cues:

Item Cue CONTROL
2D Image Data

Display as is,

Format: JPEG, GIF, ???

Control:

1) Zoom in/out

2) Select regions of interest

3) Panning (moving left-right, up-down)

4) Choose Level- quantify (city, building, office, room)

 

Items Discovered: Target Identity -type

  • human-adult, child, man/woman
  • animal- type(dog, cat, horse,....)

Icon/Glyph:

2 types of uncertainty:

1) human adult prob X, child prob Y

2) human prob X, animal prob Y

 

Handle Uncertainty:

1) represent each glyph

a) color:

  • black - certain, grey - uncertain, white-very uncertain.
  • green-certain....red-uncertain.
  • dark green-certain.....lighter green-less certain

b) transparency

  • opaque-cetain, transparent-uncetain

c) focus

  • in-focus - certain, blurry- uncertain

2) type uncertainty...animal and person

a) blinking - back and forth between the X number of possibilities...have the time the more probable item be longer

b) lay next to each other

c) merge icons into one icon as function of probability

 

 

 
Items Discovered: Target Identity -name, age

1) Pop-up Text box when click on icon

2) Pop-up label when hover over icon

Handle Uncertainty

1) Type percent probability certain

2) Show certainty as a bar

 

Items Discovered: Target Location

1) Postion target at found location

Handle Uncertainty

1) Sphere (2D-circle) surrounding object (fadded at edges)

2) Animation- move

3) Transparency

 

Items Discovered: Target Health

Classification

1) Severity: Range from 0 to 10 (10- critical, 0-okay)

2) Type: Text information (heart condition, bleeding)

Handle Uncertainty

1) Severity:

  • blinking - blink for more servere
  • color - red: severe, green: okay (red to light red)
  • pop-up text/ health bar
  • face of icon- smile/frown




2) Type

  • text box - icons for heart condition, bleeding, (medical icons?)

 

Items Discovered: Target Proximity to Danger

Classification

1) Reachability

2) Obstacles

3) Danger Level

 

Handle Uncertainty

1) Reachability - ????

2) Obstacles - icons and use same cue as for target identity (transparency, focus)

3) Danger Level:

a) color - red (danger)...green (okay)

b) text box- bar

c) blinking

 

NOTE IDEA: use same exact visual cue as Health ( fusing info.....take maximum value of 2 uncertainty)...might have a text area where can see what the problem is...health or danger.

 

 
Areas Searched & Currently Searching

Classification

1) Grid - split image into grids (issue resolution)

2) Bounding Box (w, h, center location)

3) Sphere/Circle (center, radius)

Handle Uncertainty

  • Show grid, click on it to see if has been searched
  • Color grid/box with light transparent color - blue searched, no color - not searched
  • Black out areas searched
  • Uncertainty: fuzzy edges, fadding edges

 

Areas Currently Searching

Classification

1) Grid - split image into grids (issue resolution)

2) Bounding Box (w, h, center location)

3) Sphere/Circle (center, radius)

Handle Uncertainty

  • Show grid, click on it to see if is currently being searched
  • Color grid/box with light transparent color - green being searched, no color - not searched
  • Grey out areas being searched
  • Uncertainty: fuzzy edges, fadding edges

 

Equipment / Material

Classification

1) Identity of Equipment/Material

  • e.g. medical/first aid equipment, hazardous material, power lines, etc.
  • icon -
    • same one for all equipment and then click on or mouse over to see what it is
    • break into sub-classifications and have icon for each. Medical Icon, Hazardous Material, Water, Power

2) Location of Equipment/Material

3) Status of Equipment/Material

Handle Uncertainty (should it be the save as Target Identity above??)

    a) color:

    • black - certain, grey - uncertain, white-very uncertain.
    • green-certain....red-uncertain.
    • dark green-certain.....lighter green-less certain

    b) transparency

    • opaque-cetain, transparent-uncetain

    c) focus

    • in-focus - certain, blurry- uncertain

 

 

 
     

 

Interface to enter in Above.

 
 
 

 

© Lynne Grewe