Java and Imaging
You are required to do your programming in Java. There are a number of resources
beyond the basic SDK packages that you may wish to use. They are described below.
Note that in Java we do not have pointers.
Item |
Description |
Basic SDK |
Through Image, has support to load GIF and JPEG images as well as retrieve
pixel values and allows you to create new images from data arrays.
TIP: Use MediaTracker class to effectively load image handeling events
that may occur.
|
Java
Advanced Imaging API |
This adds:
- support for additional image formats including BMP, GIF, FPX, JPEG,
PNG, PNM, TIFF
- More than 80 image processing operations, most of which are native
optimized for performance
REQUIRES: that you download this additional package and jar up these
new classes with any program you create using them
|
Java
Vision Toolkit
|
Freeware package out of USF that sits on top of Java's Advanced Imaging
API and 3D API.
Adds support for more advanced imaging and vision algorithms
REQUIRES: that you download this additional package and jar up these
new classes with any program you create using them
|
Java 3D API
faq
manual
download
|
Usefull when writting code that displays items in a 3 dimensional fashion.
Sits on top of OpenGL or ActiveX to render.
Mention as needed by Java Vision Toolkit above.
REQUIRES: that you download this additional package and jar up these
new classes with any program you create using them
|
|