Pattern Name: Don't Flip the Bozo Bit
Aliases: None at this
time
Problem
How can team communication be improved, so everyone is open to
new ideas?
Context
A team that shares a performance goal in a creative environment.
The rationale focuses on software, but this pattern can be applied
in any creative situation.
Forces
- It's gratifying to have someone listen to your ideas and
understand. It's even more satisfying when your ideas become
generally accepted.
- Good ideas are infectious. A truly good idea will spread like
a virus. Everyone who hears it will experience some of the
pleasure inherent in the creative act.
- Ideas are multiplicative. Once underlying erroneous
assumptions have been challenged by a good idea, other related
good ideas will flow.
- People are defensive. The act of creating intellectual
property demands a great deal of emotional and creative
investment. Criticism or better ideas about the product or the
process of creating it can be translated into criticism of the
self.
- Communicators are sensitive to rejection and can react
strongly if their ideas have been rebuffed out of fear or other
ill-motivated reactions.
Solution
Get everybody's head into the game. Anyone can contribute. Anyone
on the team can tell you how to shave time to market. Anyone on the
team can tell you how to ship. The whole team must think this way.
Look within and make every effort to purify your part of the
communication. If the recipient is having trouble accepting your
input, find a way to make it easier. At least explain your situation
and your frustration. If someone keeps giving you "bad" feedback or
"lousy" ideas, look within to make sure that some primitive
territorial defense isn't clouding your judgement.
Resulting Context
The clearest sign that people are thinking is that they listen to
others' ideas and critical feedback. They quiet their initially
competitive responses to a possibly superior line of thought. They
demand of themselves the intellectual rigor to fairly and properly
evaluate the new, potentially valuable information. They can filter
out the ego-driven aspects of the communication they've just
received.
Rationale
Software is intellectual property. Intellects must be at work to
get software. The more intellects working, the more valuable the
software. Most people don't want to think. They think they want to
think, but they don't. When one person presents another with ideas
or feedback, the recipient is faced with a dilemma: either the
information is valuable or the person is a bozo. The recipient then
sets the bit-flag on the communicator: BOZO=TRUE. Instead of
soliciting more information and developing a greater understanding,
the recipient becomes defensive. Head-on conflict or a
passive-aggressive dismissal results, and no mature evaluation of
the information ever takes place.
No one pays any attention to a bozo. As far as his making a
contribution is concerned, he's just dead weight. You can also flip
the bozo bit on yourself. You can decide that you don't know what
you're doing and that you're powerless anyway, so you become dead
weight.
Known Uses
Flipping the bozo bit occurs in every situation, not just in
software development.
Related Patterns
Jim McCarthy describes another related guideline, Get Their
Heads Into the Game.
Author: Linda Rising, based on Jim
McCarthy's description in the following reference.
Reference
From Dynamics of Software Development by Jim McCarthy,
Microsoft Press, 1995, ISBN: 1-55615-823-8. Reprinted with
permission of Microsoft Press. All rights reserved. The book is
available by calling 1-800-MSPRESS.
Keywords: Teams,
communication. |