GUI Design: Causality

Causality

the thing that happens right after an action is assumed by people to be caused by that action

  • interpretation of “feedback”
  • false causality
    • incorrect effect
      • invoking unfamiliar function just as computer hangs
      • causes “superstitious” behaviors
    • invisible effect
      • command with no apparent result often re-entered repeatedly e.g., mouse click to raise menu on unresponsive system

Example of False Causality....what is wrong: OK does nothing, and must hit "Exec" to see results.